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@@ -1,11 +1,67 @@
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package remap
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/*
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Map returns a map[string]<match bytes> for regexes with named capture groups matched in bytes b.
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Note that this supports non-unique group names; regexp.Regexp allows for patterns with multiple groups
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using the same group name. Each match for each group is in a slice keyed under that group name, with
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that slice ordered by the indexing done by the regex match itself.
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matches and/or its values may be nil or empty under the following condition tree:
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Map returns a map[string][]<match bytes> for regexes with named capture groups matched in bytes b.
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Note that this supports non-unique group names; [regexp.Regexp] allows for patterns with multiple groups
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using the same group name (though your IDE might complain; I know GoLand does).
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Each match for each group is in a slice keyed under that group name, with that slice
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ordered by the indexing done by the regex match itself.
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In summary, the parameters are as follows:
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# inclNoMatch
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If true, then attempt to return a non-nil matches (as long as b isn't nil).
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Group keys will be populated and explicitly defined as nil.
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For example, if a pattern
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^(?P<g1>foo)(?P<g1>bar)(?P<g2>baz)$
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is provided but b does not match then matches will be:
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map[string][][]byte{
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"g1": nil,
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"g2": nil,
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}
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# inclNoMatchStrict
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If true (and inclNoMatch is true), instead of a single nil the group's values will be
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a slice of nil values explicitly matching the number of times the group name is specified
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in the pattern.
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For example, if a pattern:
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^(?P<g1>foo)(?P<g1>bar)(?P<g2>baz)$
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is provided but b does not match then matches will be:
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map[string][][]byte{
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"g1": [][]byte{
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nil,
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nil,
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},
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"g2": [][]byte{
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nil,
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},
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}
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# mustMatch
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If true, matches will be nil if the entirety of b does not match the pattern (and thus
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no capture groups matched) (overrides inclNoMatch) -- explicitly:
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matches == nil
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Otherwise if false (and assuming inclNoMatch is false), matches will be:
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map[string][][]byte{}{}
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# Condition Tree
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In detail, matches and/or its values may be nil or empty under the following condition tree:
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IF b is nil:
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THEN matches will always be nil
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@@ -148,9 +204,100 @@ func (r *ReMap) Map(b []byte, inclNoMatch, inclNoMatchStrict, mustMatch bool) (m
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}
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/*
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MapString is exactly like ReMap.Map(), but operates on (and returns) strings instead. (matches will always be nil if s == ``.)
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MapString is exactly like ReMap.Map(), but operates on (and returns) strings instead.
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(matches will always be nil if s == “.)
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A small deviation, though; empty strings instead of nils (because duh) will occupy placeholders (if inclNoMatchStrict is specified).
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A small deviation, though; empty strings instead of nils (because duh) will occupy slice placeholders (if `inclNoMatchStrict` is specified).
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This unfortunately *does not provide any indication* if an empty string positively matched the pattern (a "hit") or if it was simply
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not matched at all (a "miss"). If you need definitive determination between the two conditions, it is instead recommended to either
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*not* use inclNoMatchStrict or to use ReMap.Map() instead and convert any non-nil values to strings after.
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Particularly:
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# inclNoMatch
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If true, then attempt to return a non-nil matches (as long as s isn't empty).
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Group keys will be populated and explicitly defined as nil.
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For example, if a pattern
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^(?P<g1>foo)(?P<g1>bar)(?P<g2>baz)$
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is provided but s does not match then matches will be:
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map[string][]string{
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"g1": nil,
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"g2": nil,
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}
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# inclNoMatchStrict
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If true (and inclNoMatch is true), instead of a single nil the group's values will be
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a slice of eempty string values explicitly matching the number of times the group name is specified
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in the pattern.
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For example, if a pattern:
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^(?P<g1>foo)(?P<g1>bar)(?P<g2>baz)$
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is provided but s does not match then matches will be:
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map[string][]string{
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"g1": []string{
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"",
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"",
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},
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"g2": []string{
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"",
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},
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}
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# mustMatch
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If true, matches will be nil if the entirety of s does not match the pattern (and thus
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no capture groups matched) (overrides inclNoMatch) -- explicitly:
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matches == nil
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Otherwise if false (and assuming inclNoMatch is false), matches will be:
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map[string][]string{}{}
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# Condition Tree
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In detail, matches and/or its values may be nil or empty under the following condition tree:
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IF s is empty:
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THEN matches will always be nil
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ELSE:
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IF all of s does not match pattern
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IF mustMuch is true
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THEN matches == nil
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ELSE
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THEN matches == map[string][]string{} (non-nil but empty)
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ELSE IF pattern has no named capture groups
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IF inclNoMatch is true
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THEN matches == map[string][]string{} (non-nil but empty)
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ELSE
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THEN matches == nil
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ELSE
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IF there are no named group matches
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IF inclNoMatch is true
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THEN matches is non-nil; matches[<group name>, ...] is/are defined but nil (_, ok = matches[<group name>]; ok == true)
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ELSE
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THEN matches == nil
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ELSE
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IF <group name> does not have a match
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IF inclNoMatch is true
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IF inclNoMatchStrict is true
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THEN matches[<group name>] is defined and non-nil, but populated with placeholder nils
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(matches[<group name>] == []string{""[, ""...]})
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ELSE
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THEN matches[<group name>] is guaranteed defined but may be nil (_, ok = matches[<group name>]; ok == true)
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ELSE
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THEN matches[<group name>] is not defined (_, ok = matches[<group name>]; ok == false)
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ELSE
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matches[<group name>] == []{<match>[, <match>...]}
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*/
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func (r *ReMap) MapString(s string, inclNoMatch, inclNoMatchStrict, mustMatch bool) (matches map[string][]string) {
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