go_goutils/netx/inetcksum/funcs_inetchecksum.go
brent saner 970acd0ee4
v1.10.0
FIXED:
* Windows logging

ADDED:
* netx (and netx/inetcksum), the latter of which implements the Internet
  Checksum as a hash.Hash.
2025-09-05 13:53:29 -04:00

352 lines
7.6 KiB
Go

package inetcksum
import (
`io`
)
/*
Aligned returns true if the current underlying buffer in an InetChecksum is
aligned to the algorithm's requirement for an even number of bytes.
Note that if Aligned returns false, a single null pad byte will be applied
to the underlying data buffer at time of a Sum* call, but will not be written
to the persistent underlying storage.
If aligned's underlying buffer/storage is empty or nil, aligned will be true.
Aligned will also force-set the internal state's aligned status.
*/
func (i *InetChecksum) Aligned() (aligned bool) {
i.alignLock.Lock()
defer i.alignLock.Unlock()
i.bufLock.RLock()
aligned = i.buf.Len()&2 == 0
i.bufLock.RUnlock()
i.aligned = aligned
return
}
// BlockSize returns the number of bytes at a time that InetChecksum operates on. (It will always return 1.)
func (i *InetChecksum) BlockSize() (blockSize int) {
blockSize = 1
return
}
/*
Bytes returns teh bytes currently in the internal storage.
curBuf will be nil if the internal storage has not yet been initialized.
*/
func (i *InetChecksum) Bytes() (curBuf []byte) {
i.bufLock.RLock()
defer i.bufLock.RUnlock()
if i.buf.Len() != 0 {
curBuf = i.buf.Bytes()
}
return
}
// Clear empties the internal buffer (but does not affect the checksum state).
func (i *InetChecksum) Clear() {
i.bufLock.Lock()
defer i.bufLock.Unlock()
i.buf.Reset()
}
/*
DisablePersist disables the internal persistence of an InetChecksum.
This is recommended for integrations that desire the concurrency safety
of an InetChecksum but want a smaller memory footprint and do not need a copy
of data that was hashed.
Any data existing in the buffer will NOT be cleared out if DisablePersist is called.
You must call [InetChecksum.Clear] to do that.
Persistence CANNOT be reenabled once disabled. [InetChecksum.Reset]
must be called to re-enable persistence.
*/
func (i *InetChecksum) DisablePersist() {
i.bufLock.Lock()
defer i.bufLock.Unlock()
i.disabledBuf = true
}
// Len returns the current amount of bytes stored in this InetChecksum's internal buffer.
func (i *InetChecksum) Len() (l int) {
i.bufLock.RLock()
defer i.bufLock.RUnlock()
l = i.buf.Len()
return
}
/*
Reset resets the internal buffer/storage to an empty state.
If persistence was disabled ([InetChecksum.DisablePersist]),
this method will re-enable it with an empty buffer.
If you wish the buffer to be disabled, you must invoke [InetChecksum.DisablePersist]
again.
If you only wish to clear the buffer without losing the checksum state,
use [InetChecksum.Clear].
*/
func (i *InetChecksum) Reset() {
i.alignLock.Lock()
i.bufLock.Lock()
i.sumLock.Lock()
i.lastLock.Lock()
i.aligned = false
i.alignLock.Unlock()
i.buf.Reset()
i.disabledBuf = false
i.bufLock.Unlock()
i.last = 0x00
i.lastLock.Unlock()
i.sum = 0
i.sumLock.Unlock()
}
// Size returns how many bytes a checksum is. (It will always return 2.)
func (i *InetChecksum) Size() (bufSize int) {
bufSize = 2
return
}
// Sum computes the checksum cksum of the current buffer and appends it as big-endian bytes to b.
func (i *InetChecksum) Sum(b []byte) (cksumAppended []byte) {
var sum16 []byte = i.Sum16Bytes()
cksumAppended = append(b, sum16...)
return
}
/*
Sum16 computes the checksum of the current buffer and returns it as a uint16.
This is the native number used in the IPv4 header.
All other Sum* methods wrap this method.
If the underlying buffer is empty or nil, cksum will be 0xffff (65535)
in line with common implementations.
*/
func (i *InetChecksum) Sum16() (cksum uint16) {
var thisSum uint32
i.alignLock.RLock()
i.lastLock.RLock()
i.sumLock.RLock()
thisSum = i.sum
i.sumLock.RUnlock()
if !i.aligned {
/*
"Pad" at the end of the additive ops - a bitshift is used on the sum integer itself
instead of a binary.Append() or append() or such to avoid additional memory allocation.
*/
thisSum += uint32(i.last) << padShift
}
i.lastLock.RUnlock()
i.alignLock.RUnlock()
// Fold the "carried ones".
for thisSum > cksumMask {
thisSum = (thisSum & cksumMask) + (thisSum >> cksumShift)
}
cksum = ^uint16(thisSum)
return
}
/*
Sum16Bytes is a convenience wrapper around [InetChecksum.Sum16]
which returns a slice of the uint16 as a 2-byte-long slice instead.
*/
func (i *InetChecksum) Sum16Bytes() (cksum []byte) {
var sum16 uint16 = i.Sum16()
cksum = make([]byte, 2)
ord.PutUint16(cksum, sum16)
return
}
/*
Write writes data to the underlying InetChecksum buffer. It conforms to [io.Writer].
If this operation returns an error, you MUST call [InetChecksum.Reset] as the instance
being used can no longer be considered to be in a consistent state.
p may be nil or empty; no error will be returned and n will be 0 if so.
Write is concurrency safe; a copy of p is made first and all hashing/internal
storage writing is performed on/which that copy.
*/
func (i *InetChecksum) Write(p []byte) (n int, err error) {
var idx int
var bufLen int
var buf []byte
var iter int
var origLast byte
var origAligned bool
var origSum uint32
if p == nil || len(p) == 0 {
return
}
// The TL;DR here is the checksum boils down to:
// cksum = cksum + ((high << 8) | low)
bufLen = len(p)
buf = make([]byte, bufLen)
copy(buf, p)
i.alignLock.Lock()
defer i.alignLock.Unlock()
i.bufLock.Lock()
defer i.bufLock.Unlock()
i.sumLock.Lock()
defer i.sumLock.Unlock()
i.lastLock.Lock()
defer i.lastLock.Unlock()
origLast = i.last
origAligned = i.aligned
origSum = i.sum
if !i.aligned {
// Last write was unaligned, so pair i.last in.
i.sum += (uint32(i.last) << padShift) | uint32(buf[0])
i.aligned = true
idx = 1
}
// Operate on bytepairs.
// Note that idx is set to either 0 or 1 depending on if
// buf[0] has already been summed in.
for iter = idx; iter < bufLen; iter += 2 {
if iter+1 < bufLen {
// Technically could use "i.sum += uint32(ord.Uint16(buf[iter:iter+2))" here instead.
i.sum += (uint32(buf[iter]) << padShift) | uint32(buf[iter+1])
} else {
i.last = buf[iter]
i.aligned = false
break
}
}
if !i.disabledBuf {
if n, err = i.buf.Write(buf); err != nil {
i.sum = origSum
i.aligned = origAligned
i.last = origLast
return
}
}
return
}
// WriteByte writes a single byte to the underlying storage. It conforms to [io.ByteWriter].
func (i *InetChecksum) WriteByte(c byte) (err error) {
var origLast byte
var origAligned bool
var origSum uint32
i.alignLock.Lock()
defer i.alignLock.Unlock()
i.bufLock.Lock()
defer i.bufLock.Unlock()
i.sumLock.Lock()
defer i.sumLock.Unlock()
i.lastLock.Lock()
defer i.lastLock.Unlock()
origLast = i.last
origAligned = i.aligned
origSum = i.sum
if i.aligned {
// Since it's a single byte, we just set i.last and unalign.
i.last = c
i.aligned = false
} else {
// It's unaligned, so join with i.last and align.
i.sum += (uint32(i.last) << padShift) | uint32(c)
i.aligned = true
}
if !i.disabledBuf {
if err = i.WriteByte(c); err != nil {
i.sum = origSum
i.aligned = origAligned
i.last = origLast
return
}
}
return
}
// WriteString writes a string to the underlying storage. It conforms to [io.StringWriter].
func (i *InetChecksum) WriteString(s string) (n int, err error) {
if n, err = i.Write([]byte(s)); err != nil {
return
}
return
}
// WriteTo writes the current contents of the underlying buffer to w. The contents are not drained. Noop if persistence is disabled.
func (i *InetChecksum) WriteTo(w io.Writer) (n int64, err error) {
var wrtn int
if i.disabledBuf {
return
}
i.bufLock.RLock()
defer i.bufLock.RUnlock()
if wrtn, err = w.Write(i.buf.Bytes()); err != nil {
n = int64(wrtn)
return
}
n = int64(wrtn)
return
}