go_sysutils/paths/funcs.go

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/*
SysUtils - a library to assist with various system-related functions
Copyright (C) 2020 Brent Saner
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
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package paths
import (
"errors"
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"fmt"
"io/fs"
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"os"
"os/user"
"path/filepath"
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"strings"
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// "syscall"
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)
/*
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ExpandHome will take a tilde(~)-prefixed path and resolve it to the actual path in-place.
"Nested" user paths (~someuser/somechroot/~someotheruser) are not supported as home directories are expected to be absolute paths.
*/
func ExpandHome(path *string) (err error) {
var unameSplit []string
var uname string
var u *user.User
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// Props to this guy.
// https://stackoverflow.com/a/43578461/733214
if len(*path) == 0 {
err = errors.New("empty path")
return
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} else if (*path)[0] != '~' {
return
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}
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// E(ffective)UID (e.g. chown'd user for SUID)
/*
uid := strconv.Itoa(syscall.Geteuid())
u, err := user.LookupId(euid)
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*/
// (Real)UID (invoking user)
/*
if u, err = user.Current(); err != nil {
return
}
*/
// K but do it smarter.
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unameSplit = strings.SplitN(*path, string(os.PathSeparator), 2)
if len(unameSplit) != 2 {
unameSplit = append(unameSplit, "")
}
uname = strings.TrimPrefix(unameSplit[0], "~")
if uname == "" {
if u, err = user.Current(); err != nil {
return
}
} else {
if u, err = user.Lookup(uname); err != nil {
return
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}
}
*path = filepath.Join(u.HomeDir, unameSplit[1])
return
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}
/*
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MakeDirIfNotExist will create a directory at a given path if it doesn't exist.
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See also the documentation for RealPath.
*/
func MakeDirIfNotExist(path string) (err error) {
var stat os.FileInfo
var exists bool
var locPath string = path
if exists, stat, err = RealPathExistsStat(&locPath); err != nil {
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if !exists {
// This, at least as of golang 1.15, uses the user's umask.
// It does not actually create a dir with 0777.
// It's up to the caller to do an os.Chmod() on the path after, if desired.
if err = os.MkdirAll(locPath, 0777); err != nil {
return
}
err = nil
return
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} else {
return
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}
}
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// So it exists, but it probably isn't a dir.
if !stat.Mode().IsDir() {
err = errors.New(fmt.Sprintf("path %v exists but is not a directory", locPath))
return
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} else {
return
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}
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// This should probably never happen. Probably.
err = errors.New("undefined")
return
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}
/*
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RealPath will transform a given path into the very best guess for an absolute path in-place.
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It is recommended to check err (if not nil) for an invalid path error. If this is true, the
path syntax/string itself is not supported on the runtime OS. This can be done via:
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if errors.Is(err, fs.ErrInvalid) {...}
*/
func RealPath(path *string) (err error) {
if err = ExpandHome(path); err != nil {
return
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}
if *path, err = filepath.Abs(*path); err != nil {
return
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}
return
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}
/*
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RealPathExists is like RealPath, but will also return a boolean as to whether the path
actually exists or not.
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Note that err *may* be os.ErrPermission/fs.ErrPermission, in which case the exists value
cannot be trusted as a permission error occurred when trying to stat the path - if the
calling user/process does not have read permission on e.g. a parent directory, then
exists may be false but the path may actually exist. This condition can be checked via
via:
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if errors.Is(err, fs.ErrPermission) {...}
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See also the documentation for RealPath.
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In those cases, it may be preferable to use RealPathExistsStat and checking stat for nil.
*/
func RealPathExists(path *string) (exists bool, err error) {
if err = RealPath(path); err != nil {
return
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}
if _, err = os.Stat(*path); err != nil {
if errors.Is(err, fs.ErrNotExist) {
err = nil
}
return
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}
exists = true
return
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}
/*
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RealPathExistsStat is like RealPathExists except it will also return the os.FileInfo
for the path (assuming it exists).
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If stat is nil, it is highly recommended to check err via the methods suggested
in the documentation for RealPath and RealPathExists.
*/
func RealPathExistsStat(path *string) (exists bool, stat os.FileInfo, err error) {
if exists, err = RealPathExists(path); err != nil {
return
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}
if stat, err = os.Stat(*path); err != nil {
return
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}
return
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}