update some stuff for paths, add env mappings
This commit is contained in:
208
funcs.go
Normal file
208
funcs.go
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@@ -0,0 +1,208 @@
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package sysutils
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import (
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`os`
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`runtime`
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`strconv`
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`strings`
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)
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/*
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EnvMapper contains the environment variables as grouped by their basic type.
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If a variable's type cannot be determined, it's placed in Strings.
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If a variable's type is a list, it will be an []interface{} as each item may be a different variable type.
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It essentially is the same as EnvMap except with the types split out for convenience.
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*/
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type EnvMapper struct {
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Booleans map[string]bool `json:"bools"`
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Numbers map[string]int `json:"nums"`
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Strings map[string]string `json:"strings"`
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Lists map[string][]interface{} `json:"lists"`
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}
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// GetEnvMapper returns a pointer to a populated EnvMapper.
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func GetEnvMapper() (e *EnvMapper, err error) {
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var em map[string]interface{}
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var env EnvMapper
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env = EnvMapper{
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Booleans: nil,
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Numbers: nil,
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Strings: nil,
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Lists: nil,
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}
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for k, v := range em {
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switch t := v.(type) {
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case bool:
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if env.Booleans == nil {
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env.Booleans = make(map[string]bool, 0)
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}
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env.Booleans[k] = t
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continue
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case int:
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if env.Numbers == nil {
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env.Numbers = make(map[string]int, 0)
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}
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env.Numbers[k] = t
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continue
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case []interface{}:
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if env.Lists == nil {
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env.Lists = make(map[string][]interface{}, 0)
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}
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env.Lists[k] = t
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case string: // the "default" since everything could probably be typeswitched to a string otherwise.
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if env.Strings == nil {
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env.Strings = make(map[string]string, 0)
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}
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env.Strings[k] = t
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}
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}
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*e = env
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return
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}
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/*
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EnvMap returns a map of environment variables.
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The variable is an interface due to it attempting to use a variable's value to its "true" native type.
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If a type cannot be determined, it will be treated a string.
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*/
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func EnvMap() (envs map[string]interface{}, err error) {
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var ems map[string]string
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if ems, err = EnvMapString(); err != nil {
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return
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}
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for k, v := range ems {
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// Is int?
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if i, ok := getNum(v); ok {
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envs[k] = i
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continue
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}
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// Is bool?
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if b, ok := getBool(v); ok {
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envs[k] = b
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continue
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}
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// Is array?
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if a, ok := getArr(v); ok {
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envs[k] = a
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continue
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}
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// It's a string (probably).
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envs[k] = v
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}
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return
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}
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// EnvMapString is like EnvMap, but all values are treated as strings.
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func EnvMapString() (envs map[string]string, err error) {
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var envArray []string
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envs = make(map[string]string, 0)
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envArray = os.Environ()
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for _, e := range envArray {
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var k, v string
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var kv []string
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kv = strings.SplitN(e, "=", 2)
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k = kv[0]
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if len(kv) == 2 {
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v = kv[1]
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} else {
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v = ""
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}
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envs[k] = v
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}
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return
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}
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// UTILITY FUNCS
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// getBool attempts to convert a string value to a boolean.
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func getBool(s string) (b bool, ok bool) {
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switch s2 := strings.ToLower(strings.TrimSpace(s)); s2 {
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case "true", "yes", "y":
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b = true
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ok = true
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case "false", "no", "n":
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b = false
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ok = true
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}
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return
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}
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// getNum attempts to convert a string value to an int.
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func getNum(s string) (n int, ok bool) {
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var err error
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if n, err = strconv.Atoi(s); err == nil {
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ok = true
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}
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return
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}
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// getArr attempts to convert a string value to an array of interface{}.
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func getArr(s string) (a []interface{}, ok bool) {
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var arrS []string
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if arrS, ok = getArrStr(s); !ok {
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return
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}
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a = make([]interface{}, len(arrS))
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for idx, i := range arrS {
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if b, ok := getBool(i); ok {
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a[idx] = b
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} else if n, ok := getNum(i); ok {
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a[idx] = n
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} else if l, ok := getArr(i); ok {
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a[idx] = l
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} else {
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a[idx] = i
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}
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}
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return
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}
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// getArrStr attempts to convert a string value to an array of strings.
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func getArrStr(s string) (a []string, ok bool) {
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var sep string = ":"
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if runtime.GOOS == "windows" {
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sep = ";"
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}
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a = strings.Split(s, sep)
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l := len(s)
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if l <= 1 {
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return
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}
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ok = true
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return
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}
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