what a rabbithole. lots of goodies now.
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@@ -21,23 +21,25 @@ package paths
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import (
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"errors"
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`fmt`
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`io/fs`
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"os"
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"os/user"
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"path/filepath"
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`runtime`
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// "strconv"
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"strings"
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`strings`
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// "syscall"
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)
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/*
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ExpandHome will take a tilde(~)-prefixed path and resolve it to the actual path in-place.
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Note that it only works for current user; the syntax ~someotheruser/foo/bar is currently unsupported.
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"Nested" user paths (~someuser/somechroot/~someotheruser) are not supported as home directories are expected to be absolute paths.
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*/
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func ExpandHome(path *string) (err error) {
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var usr *user.User
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var unameSplit []string
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var uname string
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var u *user.User
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// Props to this guy.
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// https://stackoverflow.com/a/43578461/733214
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@@ -51,40 +53,41 @@ func ExpandHome(path *string) (err error) {
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// E(ffective)UID (e.g. chown'd user for SUID)
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/*
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uid := strconv.Itoa(syscall.Geteuid())
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usr, err := user.LookupId(euid)
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u, err := user.LookupId(euid)
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*/
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// (Real)UID (invoking user)
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if usr, err = user.Current(); err != nil {
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return err
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}
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*path = filepath.Join(usr.HomeDir, (*path)[1:])
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return
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}
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// GetPathEnv returns a slice of the PATH variable's items.
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func GetPathEnv() (paths []string, err error) {
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var pathVar string = "PATH"
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var sep string = ":"
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paths = make([]string, 0)
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if runtime.GOOS == "windows" {
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pathVar = "Path"
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sep = ";"
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}
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for _, p := range strings.Split(os.Getenv(pathVar), sep) {
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if err = RealPath(&p); err != nil {
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/*
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if u, err = user.Current(); err != nil {
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return
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}
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paths = append(paths, p)
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*/
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// K but do it smarter.
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unameSplit = strings.SplitAfterN(*path, string(os.PathSeparator), 2)
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if len(unameSplit) != 2 {
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unameSplit = append(unameSplit, "")
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}
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uname = strings.TrimPrefix(unameSplit[0], "~")
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if uname == "" {
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if u, err = user.Current(); err != nil {
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return
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}
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} else {
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if u, err = user.Lookup(uname); err != nil {
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return
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}
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}
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*path = filepath.Join(u.HomeDir, unameSplit[1])
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return
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}
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// MakeDirIfNotExist will create a directory at a given path if it doesn't exist.
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/*
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MakeDirIfNotExist will create a directory at a given path if it doesn't exist.
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See also the documentation for RealPath.
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*/
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func MakeDirIfNotExist(path string) (err error) {
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var stat os.FileInfo
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@@ -117,7 +120,14 @@ func MakeDirIfNotExist(path string) (err error) {
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return
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}
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// RealPath will transform a given path into the very best guess for an absolute path in-place.
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/*
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RealPath will transform a given path into the very best guess for an absolute path in-place.
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It is recommended to check err (if not nil) for an invalid path error. If this is true, the
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path syntax/string itself is not supported on the runtime OS. This can be done via:
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if errors.Is(err, fs.ErrInvalid) {...}
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*/
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func RealPath(path *string) (err error) {
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if err = ExpandHome(path); err != nil {
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@@ -135,18 +145,28 @@ func RealPath(path *string) (err error) {
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RealPathExists is like RealPath, but will also return a boolean as to whether the path
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actually exists or not.
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It's hacky, but the "exists" bool along with err is a sort of proto-state-machine.
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If err != nil and bool is true, the error occurred during path absolution.
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If err != nil and bool is false, the path does not exist.
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Note that err *may* be os.ErrPermission/fs.ErrPermission, in which case the exists value
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cannot be trusted as a permission error occurred when trying to stat the path - if the
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calling user/process does not have read permission on e.g. a parent directory, then
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exists may be false but the path may actually exist. This condition can be checked via
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via:
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if errors.Is(err, fs.ErrPermission) {...}
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See also the documentation for RealPath.
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In those cases, it may be preferable to use RealPathExistsStat and checking stat for nil.
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*/
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func RealPathExists(path *string) (exists bool, err error) {
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if err = RealPath(path); err != nil {
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exists = true
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return
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}
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if _, err = os.Stat(*path); err != nil {
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if !errors.Is(err, fs.ErrNotExist) {
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err = nil
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}
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return
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}
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@@ -155,12 +175,16 @@ func RealPathExists(path *string) (exists bool, err error) {
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return
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}
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// RealPathExistsStat is like RealPathExists except it will also return the os.FileInfo for the path (assuming it exists).
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/*
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RealPathExistsStat is like RealPathExists except it will also return the os.FileInfo
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for the path (assuming it exists).
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If stat is nil, it is highly recommended to check err via the methods suggested
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in the documentation for RealPath and RealPathExists.
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*/
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func RealPathExistsStat(path *string) (exists bool, stat os.FileInfo, err error) {
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// See the comments for RealPathExists for details on this.
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if err = RealPath(path); err != nil {
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exists = true
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if exists, err = RealPathExists(path); err != nil {
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return
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}
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@@ -168,7 +192,5 @@ func RealPathExistsStat(path *string) (exists bool, stat os.FileInfo, err error)
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return
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}
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exists = true
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return
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}
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