package envs import ( `bytes` `errors` `fmt` `io/ioutil` `os` `reflect` `strings` `sync` `r00t2.io/goutils/multierr` `r00t2.io/sysutils/errs` `r00t2.io/sysutils/internal` `r00t2.io/sysutils/paths` ) // GetEnvMap returns a map of all environment variables. All values are strings. func GetEnvMap() (envVars map[string]string) { var envList []string = os.Environ() envVars = envListToMap(envList) return } /* GetEnvMapNative returns a map of all environment variables, but attempts to "nativize" them. All values are interfaces. It is up to the caller to typeswitch them to proper types. Note that the PATH/Path environment variable (for *Nix and Windows, respectively) will be a []string (as per GetPathEnv). No other env vars, even if they contain os.PathListSeparator, will be transformed to a slice or the like. If an error occurs during parsing the path env var, it will be rendered as a string. All number types will attempt to be their 64-bit version (i.e. int64, uint64, float64, etc.). If a type cannot be determined for a value, its string form will be used (as it would be found in GetEnvMap). */ func GetEnvMapNative() (envMap map[string]interface{}) { var stringMap map[string]string = GetEnvMap() envMap = nativizeEnvMap(stringMap) return } /* GetFirst gets the first instance if populated/set occurrence of varNames. For example, if you have three potential env vars, FOO, FOOBAR, FOOBARBAZ, and want to follow the logic flow of: 1.) Check if FOO is set. If not, 2.) Check if FOOBAR is set. If not, 3.) Check if FOOBARBAZ is set. Then this would be specified as: GetFirst([]string{"FOO", "FOOBAR", "FOOBARBAZ"}) If val is "" and ok is true, this means that one of the specified variable names IS set but is set to an empty value. If ok is false, none of the specified variables are set. It is a thin wrapper around GetFirstWithRef. */ func GetFirst(varNames []string) (val string, ok bool) { val, ok, _ = GetFirstWithRef(varNames) return } /* GetFirstWithRef behaves exactly like GetFirst, but with an additional returned value, idx, which specifies the index in varNames in which a set variable was found. e.g. if: GetFirstWithRef([]string{"FOO", "FOOBAR", "FOOBAZ"}) is called and FOO is not set but FOOBAR is, idx will be 1. If ok is false, idx will always be -1 and should be ignored. */ func GetFirstWithRef(varNames []string) (val string, ok bool, idx int) { idx = -1 for i, vn := range varNames { if HasEnv(vn) { ok = true idx = i val = os.Getenv(vn) return } } return } // GetPathEnv returns a slice of the PATH variable's items. func GetPathEnv() (pathList []string, err error) { var pathVar string = internal.GetPathEnvName() pathList = make([]string, 0) for _, p := range strings.Split(os.Getenv(pathVar), string(os.PathListSeparator)) { if err = paths.RealPath(&p); err != nil { return } pathList = append(pathList, p) } return } /* GetPidEnvMap will only work on *NIX-like systems with procfs. It gets the environment variables of a given process' PID. */ func GetPidEnvMap(pid uint32) (envMap map[string]string, err error) { var envBytes []byte var envList []string var envArr [][]byte var procPath string var exists bool envMap = make(map[string]string, 0) procPath = fmt.Sprintf("/proc/%v/environ", pid) if exists, err = paths.RealPathExists(&procPath); err != nil { return } if !exists { err = errors.New(fmt.Sprintf("information for pid %v does not exist", pid)) return } if envBytes, err = ioutil.ReadFile(procPath); err != nil { return } envArr = bytes.Split(envBytes, []byte{0x0}) envList = make([]string, len(envArr)) for idx, b := range envArr { envList[idx] = string(b) } envMap = envListToMap(envList) return } /* GetPidEnvMapNative, like GetEnvMapNative, returns a map of all environment variables, but attempts to "nativize" them. All values are interfaces. It is up to the caller to typeswitch them to proper types. See the documentation for GetEnvMapNative for details. */ func GetPidEnvMapNative(pid uint32) (envMap map[string]interface{}, err error) { var stringMap map[string]string if stringMap, err = GetPidEnvMap(pid); err != nil { return } envMap = nativizeEnvMap(stringMap) return } /* HasEnv is much like os.LookupEnv, but only returns a boolean for if the environment variable key exists or not. This is useful anywhere you may need to set a boolean in a func call depending on the *presence* of an env var or not. */ func HasEnv(key string) (envIsSet bool) { _, envIsSet = os.LookupEnv(key) return } /* Interpolate takes one of: - a string (pointer only) - a struct (pointer only) - a map - a slice and performs variable substitution on strings from environment variables. It supports both UNIX/Linux/POSIX syntax formats (e.g. $VARNAME, ${VARNAME}) and, if on Windows, it *additionally* supports the EXPAND_SZ format (e.g. %VARNAME%). For structs, the tag name used can be changed by setting the StructTagInterpolate variable in this submodule; the default is `envsub`. If the tag value is "-", the field will be skipped. For map fields within structs, the default is to apply interpolation to both keys and values; this can be changed with the `no_map_key` and `no_map_value` options (tag values). Any other tag value(s) are ignored. For maps and slices, Interpolate will recurse into values (e.g. [][]string will work as expected). Supported struct tag options: * `no_map_key` - Do not operate on map keys if they are strings or string pointers. See also InterpolateOptNoMapKey. * `no_map_value` - Do not operate on map values if they are strings or string pointers. See also InterpolateOptNoMapValue. If s is nil, no interpolation will be performed. No error will be returned. If s is not a valid/supported type, no interpolation will be performed. No error will be returned. */ func Interpolate[T any](s T, opts ...optInterpolate) (err error) { var sVal reflect.Value = reflect.ValueOf(s) var sType reflect.Type = sVal.Type() var kind reflect.Kind = sType.Kind() var ptrVal reflect.Value var ptrType reflect.Type var ptrKind reflect.Kind switch kind { case reflect.Ptr: if sVal.IsNil() || sVal.IsZero() || !sVal.IsValid() { return } ptrVal = sVal.Elem() ptrType = ptrVal.Type() ptrKind = ptrType.Kind() if ptrKind == reflect.String { err = interpolateStringReflect(ptrVal, opts, nil) } else { // Otherwise, it should be a struct ptr. if ptrKind != reflect.Struct { return } err = interpolateStruct(ptrVal, opts, nil) } case reflect.Map: if sVal.IsNil() || sVal.IsZero() || !sVal.IsValid() { return } err = interpolateMap(sVal, opts, nil) case reflect.Slice: if sVal.IsNil() || sVal.IsZero() || !sVal.IsValid() { return } err = interpolateSlice(sVal, opts, nil) /* case reflect.Struct: if sVal.IsZero() || !sVal.IsValid() { return } err = interpolateStruct(sVal, opts, nil) */ } return } /* InterpolateString takes (a pointer to) a struct or string and performs variable substitution on it from environment variables. It supports both UNIX/Linux/POSIX syntax formats (e.g. $VARNAME, ${VARNAME}) and, if on Windows, it *additionally* supports the EXPAND_SZ format (e.g. %VARNAME%). If s is nil, nothing will be done and err will be ErrNilPtr. This is a standalone function that is much more performant than Interpolate at the cost of rigidity. */ func InterpolateString(s *string) (err error) { var newStr string if s == nil { err = errs.ErrNilPtr return } if newStr, err = interpolateString(*s); err != nil { return } *s = newStr return } /* PopulateStruct takes (a pointer to) a struct and performs *population* on it. Unlike the InterpolateStruct function, this *completely populates* (or *replaces*) a field's value with the specified environment variable; no *substitution* is performed. You can change the tag name used by changing the StructTagPopulate variable in this module; the default is `envpop`. Tag value format: :"[,