188 lines
4.5 KiB
Go
188 lines
4.5 KiB
Go
package envs
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import (
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`bytes`
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`errors`
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`fmt`
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`io/ioutil`
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`os`
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`strings`
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`r00t2.io/sysutils/internal`
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`r00t2.io/sysutils/paths`
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)
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// GetPathEnv returns a slice of the PATH variable's items.
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func GetPathEnv() (pathList []string, err error) {
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var pathVar string = internal.GetPathEnvName()
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pathList = make([]string, 0)
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for _, p := range strings.Split(os.Getenv(pathVar), string(os.PathListSeparator)) {
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if err = paths.RealPath(&p); err != nil {
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return
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}
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pathList = append(pathList, p)
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}
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return
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}
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// GetEnvMap returns a map of all environment variables. All values are strings.
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func GetEnvMap() (envVars map[string]string) {
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var envList []string = os.Environ()
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envVars = envListToMap(envList)
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return
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}
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/*
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GetEnvMapNative returns a map of all environment variables, but attempts to "nativize" them.
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All values are interfaces. It is up to the caller to typeswitch them to proper types.
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Note that the PATH/Path environment variable (for *Nix and Windows, respectively) will be
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a []string (as per GetPathEnv). No other env vars, even if they contain os.PathListSeparator,
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will be transformed to a slice or the like.
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If an error occurs during parsing the path env var, it will be rendered as a string.
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All number types will attempt to be their 64-bit version (i.e. int64, uint64, float64, etc.).
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If a type cannot be determined for a value, its string form will be used
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(as it would be found in GetEnvMap).
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*/
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func GetEnvMapNative() (envMap map[string]interface{}) {
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var stringMap map[string]string = GetEnvMap()
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envMap = nativizeEnvMap(stringMap)
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return
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}
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/*
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GetFirst gets the first instance if populated/set occurrence of varNames.
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For example, if you have three potential env vars, FOO, FOOBAR, FOOBARBAZ,
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and want to follow the logic flow of:
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1.) Check if FOO is set. If not,
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2.) Check if FOOBAR is set. If not,
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3.) Check if FOOBARBAZ is set.
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Then this would be specified as:
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GetFirst([]string{"FOO", "FOOBAR", "FOOBARBAZ"})
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If val is "" and ok is true, this means that one of the specified variable names IS
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set but is set to an empty value. If ok is false, none of the specified variables
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are set.
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It is a thin wrapper around GetFirstWithRef.
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*/
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func GetFirst(varNames []string) (val string, ok bool) {
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val, ok, _ = GetFirstWithRef(varNames)
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return
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}
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/*
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GetFirstWithRef behaves exactly like GetFirst, but with an additional returned value, idx,
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which specifies the index in varNames in which a set variable was found. e.g. if:
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GetFirstWithRef([]string{"FOO", "FOOBAR", "FOOBAZ"})
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is called and FOO is not set but FOOBAR is, idx will be 1.
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If ok is false, idx will always be -1 and should be ignored.
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*/
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func GetFirstWithRef(varNames []string) (val string, ok bool, idx int) {
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idx = -1
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for i, vn := range varNames {
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if HasEnv(vn) {
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ok = true
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idx = i
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val = os.Getenv(vn)
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return
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}
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}
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return
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}
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/*
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GetPidEnvMap will only work on *NIX-like systems with procfs.
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It gets the environment variables of a given process' PID.
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*/
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func GetPidEnvMap(pid uint32) (envMap map[string]string, err error) {
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var envBytes []byte
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var envList []string
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var envArr [][]byte
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var procPath string
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var exists bool
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envMap = make(map[string]string, 0)
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procPath = fmt.Sprintf("/proc/%v/environ", pid)
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if exists, err = paths.RealPathExists(&procPath); err != nil {
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return
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}
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if !exists {
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err = errors.New(fmt.Sprintf("information for pid %v does not exist", pid))
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return
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}
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if envBytes, err = ioutil.ReadFile(procPath); err != nil {
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return
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}
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envArr = bytes.Split(envBytes, []byte{0x0})
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envList = make([]string, len(envArr))
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for idx, b := range envArr {
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envList[idx] = string(b)
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}
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envMap = envListToMap(envList)
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return
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}
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/*
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GetPidEnvMapNative, like GetEnvMapNative, returns a map of all environment variables, but attempts to "nativize" them.
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All values are interfaces. It is up to the caller to typeswitch them to proper types.
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See the documentation for GetEnvMapNative for details.
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*/
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func GetPidEnvMapNative(pid uint32) (envMap map[string]interface{}, err error) {
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var stringMap map[string]string
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if stringMap, err = GetPidEnvMap(pid); err != nil {
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return
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}
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envMap = nativizeEnvMap(stringMap)
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return
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}
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/*
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HasEnv is much like os.LookupEnv, but only returns a boolean for
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if the environment variable key exists or not.
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This is useful anywhere you may need to set a boolean in a func call
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depending on the *presence* of an env var or not.
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*/
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func HasEnv(key string) (envIsSet bool) {
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_, envIsSet = os.LookupEnv(key)
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return
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}
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