824 lines
23 KiB
Protocol Buffer
824 lines
23 KiB
Protocol Buffer
// Copyright 2005-2017 The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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syntax = "proto2";
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package MurmurRPC;
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// Note about embedded messages:
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//
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// To help save bandwidth, the protocol does not always send complete embedded
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// messages (i.e. an embeddded message with all of the fields filled in). These
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// incomplete messages only contain enough identifying information to get more
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// information from the message's corresponding "Get" method. For example:
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//
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// User.server only ever contains the server ID. Calling ServerGet(User.server)
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// will return a Server message with the server's status and uptime.
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message Void {
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}
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message Version {
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// 2-byte Major, 1-byte Minor and 1-byte Patch version number.
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optional uint32 version = 1;
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// Client release name.
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optional string release = 2;
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// Client OS name.
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optional string os = 3;
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// Client OS version.
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optional string os_version = 4;
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}
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message Uptime {
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// The number of seconds from the starting time.
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optional uint64 secs = 1;
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}
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message Server {
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// The unique server ID.
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required uint32 id = 1;
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// Is the server currently running?
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optional bool running = 2;
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// The update of the server.
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optional Uptime uptime = 3;
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message Event {
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enum Type {
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UserConnected = 0;
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UserDisconnected = 1;
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UserStateChanged = 2;
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UserTextMessage = 3;
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ChannelCreated = 4;
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ChannelRemoved = 5;
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ChannelStateChanged = 6;
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};
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// The server on which the event happened.
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optional Server server = 1;
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// The type of event that happened.
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optional Type type = 2;
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// The user tied to the event (if applicable).
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optional User user = 3;
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// The text message tied to the event (if applicable).
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optional TextMessage message = 4;
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// The channel tied to the event (if applicable).
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optional Channel channel = 5;
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}
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message Query {
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}
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message List {
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// The servers.
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repeated Server servers = 1;
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}
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}
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message Event {
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enum Type {
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ServerStopped = 0;
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ServerStarted = 1;
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};
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// The server for which the event happened.
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optional Server server = 1;
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// The type of event that happened.
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optional Type type = 2;
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}
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message ContextAction {
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enum Context {
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Server = 0x01;
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Channel = 0x02;
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User = 0x04;
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};
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// The server on which the action is.
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optional Server server = 1;
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// The context in which the action is.
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optional uint32 context = 2;
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// The action name.
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optional string action = 3;
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// The user-visible descriptive name of the action.
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optional string text = 4;
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// The user that triggered the ContextAction.
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optional User actor = 5;
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// The user on which the ContextAction was triggered.
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optional User user = 6;
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// The channel on which the ContextAction was triggered.
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optional Channel channel = 7;
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}
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message TextMessage {
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// The server on which the TextMessage originates.
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optional Server server = 1;
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// The user who sent the message.
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optional User actor = 2;
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// The users to whom the message is sent.
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repeated User users = 3;
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// The channels to which the message is sent.
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repeated Channel channels = 4;
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// The channels to which the message is sent, including the channels'
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// ancestors.
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repeated Channel trees = 5;
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// The message body that is sent.
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optional string text = 6;
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message Filter {
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enum Action {
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// Accept the message.
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Accept = 0;
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// Reject the message with a permission error.
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Reject = 1;
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// Silently drop the message.
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Drop = 2;
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}
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// The server on which the message originated.
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optional Server server = 1;
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// The action to perform for the message.
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optional Action action = 2;
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// The text message.
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optional TextMessage message = 3;
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}
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}
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message Log {
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// The server on which the log message was generated.
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optional Server server = 1;
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// The unix timestamp of when the message was generated.
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optional int64 timestamp = 2;
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// The log message.
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optional string text = 3;
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message Query {
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// The server whose logs will be queried.
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optional Server server = 1;
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// The minimum log index to receive.
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optional uint32 min = 2;
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// The maximum log index to receive.
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optional uint32 max = 3;
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}
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message List {
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// The server where the log entries are from.
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optional Server server = 1;
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// The total number of logs entries on the server.
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optional uint32 total = 2;
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// The minimum log index that was sent.
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optional uint32 min = 3;
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// The maximum log index that was sent.
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optional uint32 max = 4;
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// The log entries.
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repeated Log entries = 5;
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}
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}
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message Config {
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// The server for which the configuration is for.
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optional Server server = 1;
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// The configuration keys and values.
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map<string, string> fields = 2;
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message Field {
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// The server for which the configuration field is for.
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optional Server server = 1;
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// The field key.
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optional string key = 2;
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// The field value.
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optional string value = 3;
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}
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}
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message Channel {
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// The server on which the channel exists.
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optional Server server = 1;
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// The unique channel identifier.
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optional uint32 id = 2;
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// The channel name.
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optional string name = 3;
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// The channel's parent.
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optional Channel parent = 4;
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// Linked channels.
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repeated Channel links = 5;
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// The channel's description.
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optional string description = 6;
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// Is the channel temporary?
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optional bool temporary = 7;
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// The position in which the channel should appear in a sorted list.
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optional int32 position = 8;
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message Query {
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// The server on which the channels are.
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optional Server server = 1;
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}
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message List {
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// The server on which the channels are.
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optional Server server = 1;
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// The channels.
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repeated Channel channels = 2;
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}
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}
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message User {
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// The server to which the user is connected.
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optional Server server = 1;
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// The user's session ID.
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optional uint32 session = 2;
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// The user's registered ID.
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optional uint32 id = 3;
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// The user's name.
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optional string name = 4;
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// Is the user muted?
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optional bool mute = 5;
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// Is the user deafened?
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optional bool deaf = 6;
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// Is the user suppressed?
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optional bool suppress = 7;
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// Is the user a priority speaker?
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optional bool priority_speaker = 8;
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// Has the user muted him/herself?
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optional bool self_mute = 9;
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// Has the user muted him/herself?
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optional bool self_deaf = 10;
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// Is the user recording?
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optional bool recording = 11;
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// The channel the user is in.
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optional Channel channel = 12;
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// How long the user has been connected to the server.
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optional uint32 online_secs = 13;
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// How long the user has been idle on the server.
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optional uint32 idle_secs = 14;
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// How many bytes per second is the user transmitting to the server.
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optional uint32 bytes_per_sec = 15;
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// The user's client version.
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optional Version version = 16;
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// The user's plugin context.
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optional bytes plugin_context = 17;
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// The user's plugin identity.
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optional string plugin_identity = 18;
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// The user's comment.
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optional string comment = 19;
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// The user's texture.
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optional bytes texture = 20;
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// The user's IP address.
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optional bytes address = 21;
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// Is the user in TCP-only mode?
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optional bool tcp_only = 22;
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// The user's UDP ping in milliseconds.
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optional float udp_ping_msecs = 23;
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// The user's TCP ping in milliseconds.
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optional float tcp_ping_msecs = 24;
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message Query {
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// The server whose users will be queried.
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optional Server server = 1;
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}
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message List {
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// The server to which the users are connected.
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optional Server server = 1;
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// The users.
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repeated User users = 2;
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}
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message Kick {
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// The server to which the user is connected.
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optional Server server = 1;
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// The user to kick.
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optional User user = 2;
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// The user who performed the kick.
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optional User actor = 3;
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// The reason for why the user is being kicked.
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optional string reason = 4;
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}
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}
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message Tree {
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// The server which the tree represents.
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optional Server server = 1;
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// The current channel.
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optional Channel channel = 2;
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// Channels below the current channel.
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repeated Tree children = 3;
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// The users in the current channel.
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repeated User users = 4;
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message Query {
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// The server to query.
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optional Server server = 1;
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}
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}
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message Ban {
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// The server on which the ban is applied.
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optional Server server = 1;
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// The banned IP address.
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optional bytes address = 2;
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// The number of leading bits in the address to which the ban applies.
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optional uint32 bits = 3;
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// The name of the banned user.
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optional string name = 4;
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// The certificate hash of the banned user.
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optional string hash = 5;
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// The reason for the ban.
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optional string reason = 6;
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// The ban start time (in epoch form).
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optional int64 start = 7;
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// The ban duration.
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optional int64 duration_secs = 8;
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message Query {
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// The server whose bans to query.
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optional Server server = 1;
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}
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message List {
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// The server for which the bans apply.
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optional Server server = 1;
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// The bans.
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repeated Ban bans = 2;
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}
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}
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message ACL {
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enum Permission {
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None = 0x00;
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Write = 0x01;
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Traverse = 0x02;
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Enter = 0x04;
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Speak = 0x08;
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Whisper = 0x100;
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MuteDeafen = 0x10;
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Move = 0x20;
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MakeChannel = 0x40;
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MakeTemporaryChannel = 0x400;
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LinkChannel = 0x80;
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TextMessage = 0x200;
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Kick = 0x10000;
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Ban = 0x20000;
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Register = 0x40000;
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RegisterSelf = 0x80000;
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}
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message Group {
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// The ACL group name.
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optional string name = 1;
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// Is the group inherited?
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optional bool inherited = 2;
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// Does the group inherit members?
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optional bool inherit = 3;
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// Can this group be inherited by its children?
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optional bool inheritable = 4;
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// The users explicitly added by this group.
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repeated DatabaseUser users_add = 5;
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// The users explicitly removed by this group.
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repeated DatabaseUser users_remove = 6;
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// All of the users who are part of this group.
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repeated DatabaseUser users = 7;
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}
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// Does the ACL apply to the current channel?
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optional bool apply_here = 3;
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// Does the ACL apply to the current channel's sub-channels?
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optional bool apply_subs = 4;
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// Was the ACL inherited?
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optional bool inherited = 5;
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// The user to whom the ACL applies.
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optional DatabaseUser user = 6;
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// The group to whom the ACL applies.
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optional ACL.Group group = 7;
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// The permissions granted by the ACL (bitmask of ACL.Permission).
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optional uint32 allow = 8;
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// The permissions denied by the ACL (bitmask of ACL.Permission).
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optional uint32 deny = 9;
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message Query {
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// The server where the user and channel exist.
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optional Server server = 1;
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// The user to query.
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optional User user = 2;
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// The channel to query.
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optional Channel channel = 3;
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}
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message List {
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// The server on which the ACLs exist.
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optional Server server = 1;
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// The channel to which the ACL refers.
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optional Channel channel = 2;
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// The ACLs part of the given channel.
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repeated ACL acls = 3;
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// The groups part of the given channel.
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repeated ACL.Group groups = 4;
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// Should ACLs be inherited from the parent channel.
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optional bool inherit = 5;
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}
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message TemporaryGroup {
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// The server where the temporary group exists.
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optional Server server = 1;
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// The channel to which the temporary user group is added.
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optional Channel channel = 2;
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// The user who is added to the group.
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optional User user = 3;
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// The name of the temporary group.
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optional string name = 4;
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}
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}
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message Authenticator {
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message Request {
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// An authentication request for a connecting user.
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message Authenticate {
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// The user's name.
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optional string name = 1;
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// The user's password.
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optional string password = 2;
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// The user's certificate chain in DER format.
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repeated bytes certificates = 3;
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// The hexadecimal hash of the user's certificate.
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optional string certificate_hash = 4;
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// If the user is connecting with a strong certificate.
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optional bool strong_certificate = 5;
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}
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// A request for information about a user, given by either the user's ID
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// or name.
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message Find {
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// The user's ID used for lookup.
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optional uint32 id = 1;
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// The user's name used for lookup.
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optional string name = 2;
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}
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// A query of all the registered users, optionally filtered by the given
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// filter string.
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message Query {
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// A user name filter (% is often used as a wildcard)
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optional string filter = 1;
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}
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// A request for a new user registration.
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message Register {
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// The database user to register.
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optional DatabaseUser user = 1;
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}
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// A request for deregistering a registered user.
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message Deregister {
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// The database user to deregister.
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optional DatabaseUser user = 1;
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}
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// A request to update a registered user's information. The information
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// provided should be merged with existing data.
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message Update {
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// The database user to update.
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optional DatabaseUser user = 1;
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}
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optional Authenticate authenticate = 1;
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optional Find find = 2;
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optional Query query = 3;
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optional Register register = 4;
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optional Deregister deregister = 5;
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optional Update update = 6;
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}
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message Response {
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// The initialization for the authenticator stream. This message must be
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// sent before authentication requests will start streaming.
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message Initialize {
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optional Server server = 1;
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}
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enum Status {
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// The request should fallthrough to murmur's default action.
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Fallthrough = 0;
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// The request was successful.
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Success = 1;
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// The request failed; there was some error.
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Failure = 2;
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// A temporary failure prevented the request from succeeding (e.g. a
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// database was unavailable).
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TemporaryFailure = 3;
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}
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message Authenticate {
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// The status of the request.
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optional Status status = 1;
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// The user's registered ID.
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optional uint32 id = 2;
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// The corrected user's name;
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optional string name = 3;
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// Additional ACL groups that the user belongs too.
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repeated ACL.Group groups = 4;
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}
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message Find {
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// The database user (if found).
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optional DatabaseUser user = 1;
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}
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message Query {
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// The matched database users.
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repeated DatabaseUser users = 1;
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}
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message Register {
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// The status of the request.
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optional Status status = 1;
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// The registered database user (must contain the registered user's ID).
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optional DatabaseUser user = 2;
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}
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message Deregister {
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// The status of the request.
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optional Status status = 1;
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}
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message Update {
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// The status of the request.
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optional Status status = 1;
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}
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optional Initialize initialize = 1;
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optional Authenticate authenticate = 2;
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optional Find find = 3;
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optional Query query = 4;
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optional Register register = 5;
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optional Deregister deregister = 6;
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optional Update update = 7;
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}
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}
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message DatabaseUser {
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// The server on which the user is registered.
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optional Server server = 1;
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// The unique user ID.
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optional uint32 id = 2;
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// The user's name.
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optional string name = 3;
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// The user's email address.
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optional string email = 4;
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// The user's comment.
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optional string comment = 5;
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// The user's certificate hash.
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optional string hash = 6;
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// The user's password (never sent; used only when updating).
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optional string password = 7;
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// When the user was last on the server.
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optional string last_active = 8;
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// The user's texture.
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optional bytes texture = 9;
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message Query {
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// The server whose users will be queried.
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optional Server server = 1;
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// A string to filter the users by.
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optional string filter = 2;
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}
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message List {
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// The server on which the users are registered.
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optional Server server = 1;
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// The users.
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repeated DatabaseUser users = 2;
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}
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message Verify {
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// The server on which the user-password pair will be authenticated.
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optional Server server = 1;
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// The user's name.
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optional string name = 2;
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// The user's password.
|
|
optional string password = 3;
|
|
}
|
|
}
|
|
|
|
message RedirectWhisperGroup {
|
|
// The server on which the whisper redirection will take place.
|
|
optional Server server = 1;
|
|
// The user to whom the redirection will be applied.
|
|
optional User user = 2;
|
|
// The source group.
|
|
optional ACL.Group source = 3;
|
|
// The target group.
|
|
optional ACL.Group target = 4;
|
|
}
|
|
|
|
service V1 {
|
|
//
|
|
// Meta
|
|
//
|
|
|
|
// GetUptime returns murmur's uptime.
|
|
rpc GetUptime(Void) returns(Uptime);
|
|
// GetVersion returns murmur's version.
|
|
rpc GetVersion(Void) returns(Version);
|
|
// Events returns a stream of murmur events.
|
|
rpc Events(Void) returns(stream Event);
|
|
|
|
//
|
|
// Servers
|
|
//
|
|
|
|
// ServerCreate creates a new virtual server. The returned server object
|
|
// contains the newly created server's ID.
|
|
rpc ServerCreate(Void) returns(Server);
|
|
// ServerQuery returns a list of servers that match the given query.
|
|
rpc ServerQuery(Server.Query) returns(Server.List);
|
|
// ServerGet returns information about the given server.
|
|
rpc ServerGet(Server) returns(Server);
|
|
// ServerStart starts the given stopped server.
|
|
rpc ServerStart(Server) returns(Void);
|
|
// ServerStop stops the given virtual server.
|
|
rpc ServerStop(Server) returns(Void);
|
|
// ServerRemove removes the given virtual server and its configuration.
|
|
rpc ServerRemove(Server) returns(Void);
|
|
// ServerEvents returns a stream of events that happen on the given server.
|
|
rpc ServerEvents(Server) returns(stream Server.Event);
|
|
|
|
//
|
|
// ContextActions
|
|
//
|
|
|
|
// ContextActionAdd adds a context action to the given user's client. The
|
|
// following ContextAction fields must be set:
|
|
// context, action, text, and user.
|
|
//
|
|
// Added context actions are valid until:
|
|
// - The context action is removed with ContextActionRemove, or
|
|
// - The user disconnects from the server, or
|
|
// - The server stops.
|
|
rpc ContextActionAdd(ContextAction) returns(Void);
|
|
// ContextActionRemove removes a context action from the given user's client.
|
|
// The following ContextAction must be set:
|
|
// action
|
|
// If no user is given, the context action is removed from all users.
|
|
rpc ContextActionRemove(ContextAction) returns(Void);
|
|
// ContextActionEvents returns a stream of context action events that are
|
|
// triggered by users.
|
|
rpc ContextActionEvents(ContextAction) returns(stream ContextAction);
|
|
|
|
//
|
|
// TextMessage
|
|
//
|
|
|
|
// TextMessageSend sends the given TextMessage to the server.
|
|
//
|
|
// If no users, channels, or trees are added to the TextMessage, the message
|
|
// will be broadcast the entire server. Otherwise, the message will be
|
|
// targeted to the specified users, channels, and trees.
|
|
rpc TextMessageSend(TextMessage) returns(Void);
|
|
// TextMessageFilter filters text messages on a given server.
|
|
|
|
// TextMessageFilter filters text messages for a given server.
|
|
//
|
|
// When a filter stream is active, text messages sent from users to the
|
|
// server are sent over the stream. The RPC client then sends a message back
|
|
// on the same stream, containing an action: whether the message should be
|
|
// accepted, rejected, or dropped.
|
|
//
|
|
// To activate the filter stream, an initial TextMessage.Filter message must
|
|
// be sent that contains the server on which the filter will be active.
|
|
rpc TextMessageFilter(stream TextMessage.Filter) returns(stream TextMessage.Filter);
|
|
|
|
//
|
|
// Logs
|
|
//
|
|
|
|
// LogQuery returns a list of log entries from the given server.
|
|
//
|
|
// To get the total number of log entries, omit min and/or max from the
|
|
// query.
|
|
rpc LogQuery(Log.Query) returns(Log.List);
|
|
|
|
//
|
|
// Config
|
|
//
|
|
|
|
// ConfigGet returns the explicitly set configuration for the given server.
|
|
rpc ConfigGet(Server) returns(Config);
|
|
// ConfigGetField returns the configuration value for the given key.
|
|
rpc ConfigGetField(Config.Field) returns(Config.Field);
|
|
// ConfigSetField sets the configuration value to the given value.
|
|
rpc ConfigSetField(Config.Field) returns(Void);
|
|
// ConfigGetDefault returns the default server configuration.
|
|
rpc ConfigGetDefault(Void) returns(Config);
|
|
|
|
//
|
|
// Channels
|
|
//
|
|
|
|
// ChannelQuery returns a list of channels that match the given query.
|
|
rpc ChannelQuery(Channel.Query) returns(Channel.List);
|
|
// ChannelGet returns the channel with the given ID.
|
|
rpc ChannelGet(Channel) returns(Channel);
|
|
// ChannelAdd adds the channel to the given server. The parent and name of
|
|
// the channel must be set.
|
|
rpc ChannelAdd(Channel) returns(Channel);
|
|
// ChannelRemove removes the given channel from the server.
|
|
rpc ChannelRemove(Channel) returns(Void);
|
|
// ChannelUpdate updates the given channel's attributes. Only the fields that
|
|
// are set will be updated.
|
|
rpc ChannelUpdate(Channel) returns(Channel);
|
|
|
|
//
|
|
// Users
|
|
//
|
|
|
|
// UserQuery returns a list of connected users who match the given query.
|
|
rpc UserQuery(User.Query) returns(User.List);
|
|
// UserGet returns information on the connected user, given by the user's
|
|
// session or name.
|
|
rpc UserGet(User) returns(User);
|
|
// UserUpdate changes the given user's state. Only the following fields can
|
|
// be changed:
|
|
// name, mute, deaf, suppress, priority_speaker, channel, comment.
|
|
rpc UserUpdate(User) returns(User);
|
|
// UserKick kicks the user from the server.
|
|
rpc UserKick(User.Kick) returns(Void);
|
|
|
|
//
|
|
// Tree
|
|
//
|
|
|
|
// TreeQuery returns a representation of the given server's channel/user
|
|
// tree.
|
|
rpc TreeQuery(Tree.Query) returns(Tree);
|
|
|
|
//
|
|
// Bans
|
|
//
|
|
|
|
// BansGet returns a list of bans for the given server.
|
|
rpc BansGet(Ban.Query) returns(Ban.List);
|
|
// BansSet replaces the server's ban list with the given list.
|
|
rpc BansSet(Ban.List) returns(Void);
|
|
|
|
//
|
|
// ACL
|
|
//
|
|
|
|
// ACLGet returns the ACL for the given channel.
|
|
rpc ACLGet(Channel) returns(ACL.List);
|
|
// ACLSet overrides the ACL of the given channel to what is provided.
|
|
rpc ACLSet(ACL.List) returns(Void);
|
|
// ACLGetEffectivePermissions returns the effective permissions for the given
|
|
// user in the given channel.
|
|
rpc ACLGetEffectivePermissions(ACL.Query) returns(ACL);
|
|
// ACLAddTemporaryGroup adds a user to a temporary group.
|
|
rpc ACLAddTemporaryGroup(ACL.TemporaryGroup) returns(Void);
|
|
// ACLRemoveTemporaryGroup removes a user from a temporary group.
|
|
rpc ACLRemoveTemporaryGroup(ACL.TemporaryGroup) returns(Void);
|
|
|
|
//
|
|
// Authenticator
|
|
//
|
|
|
|
// AuthenticatorStream opens an authentication stream to the server.
|
|
//
|
|
// There can only be one RPC client with an open Stream. If a new
|
|
// authenticator connects, the open connected will be closed.
|
|
rpc AuthenticatorStream(stream Authenticator.Response) returns(stream Authenticator.Request);
|
|
|
|
//
|
|
// Database
|
|
//
|
|
|
|
// DatabaseUserQuery returns a list of registered users who match given
|
|
// query.
|
|
rpc DatabaseUserQuery(DatabaseUser.Query) returns(DatabaseUser.List);
|
|
// DatabaseUserGet returns the database user with the given ID.
|
|
rpc DatabaseUserGet(DatabaseUser) returns(DatabaseUser);
|
|
// DatabaseUserUpdate updates the given database user.
|
|
rpc DatabaseUserUpdate(DatabaseUser) returns(Void);
|
|
// DatabaseUserRegister registers a user with the given information on the
|
|
// server. The returned DatabaseUser will contain the newly registered user's
|
|
// ID.
|
|
rpc DatabaseUserRegister(DatabaseUser) returns(DatabaseUser);
|
|
// DatabaseUserDeregister deregisters the given user.
|
|
rpc DatabaseUserDeregister(DatabaseUser) returns(Void);
|
|
// DatabaseUserVerify verifies the that the given user-password pair is
|
|
// correct.
|
|
rpc DatabaseUserVerify(DatabaseUser.Verify) returns(DatabaseUser);
|
|
|
|
//
|
|
// Audio
|
|
//
|
|
|
|
// AddRedirectWhisperGroup add a whisper targets redirection for the given
|
|
// user. Whenever a user whispers to group "source", the whisper will be
|
|
// redirected to group "target".
|
|
rpc RedirectWhisperGroupAdd(RedirectWhisperGroup) returns(Void);
|
|
|
|
// RemoveRedirectWhisperGroup removes a whisper target redirection for
|
|
// the the given user.
|
|
rpc RedirectWhisperGroupRemove(RedirectWhisperGroup) returns(Void);
|
|
}
|