198 lines
4.7 KiB
Go
198 lines
4.7 KiB
Go
/*
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SysUtils - a library to assist with various system-related functions
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Copyright (C) 2020 Brent Saner
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package paths
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import (
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"errors"
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"fmt"
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"io/fs"
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"os"
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"os/user"
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"path/filepath"
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"strings"
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// "syscall"
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)
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/*
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ExpandHome will take a tilde(~)-prefixed path and resolve it to the actual path in-place.
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"Nested" user paths (~someuser/somechroot/~someotheruser) are not supported as home directories are expected to be absolute paths.
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*/
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func ExpandHome(path *string) (err error) {
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var unameSplit []string
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var uname string
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var u *user.User
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// Props to this guy.
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// https://stackoverflow.com/a/43578461/733214
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if len(*path) == 0 {
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err = errors.New("empty path")
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return
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} else if (*path)[0] != '~' {
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return
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}
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// E(ffective)UID (e.g. chown'd user for SUID)
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/*
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uid := strconv.Itoa(syscall.Geteuid())
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u, err := user.LookupId(euid)
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*/
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// (Real)UID (invoking user)
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/*
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if u, err = user.Current(); err != nil {
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return
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}
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*/
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// K but do it smarter.
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unameSplit = strings.SplitN(*path, string(os.PathSeparator), 2)
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if len(unameSplit) != 2 {
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unameSplit = append(unameSplit, "")
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}
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uname = strings.TrimPrefix(unameSplit[0], "~")
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if uname == "" {
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if u, err = user.Current(); err != nil {
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return
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}
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} else {
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if u, err = user.Lookup(uname); err != nil {
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return
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}
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}
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*path = filepath.Join(u.HomeDir, unameSplit[1])
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return
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}
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/*
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MakeDirIfNotExist will create a directory at a given path if it doesn't exist.
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See also the documentation for RealPath.
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*/
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func MakeDirIfNotExist(path string) (err error) {
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var stat os.FileInfo
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var exists bool
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var locPath string = path
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if exists, stat, err = RealPathExistsStat(&locPath); err != nil {
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if !exists {
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// This, at least as of golang 1.15, uses the user's umask.
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// It does not actually create a dir with 0777.
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// It's up to the caller to do an os.Chmod() on the path after, if desired.
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if err = os.MkdirAll(locPath, 0777); err != nil {
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return
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}
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err = nil
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return
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} else {
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return
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}
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}
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// So it exists, but it probably isn't a dir.
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if !stat.Mode().IsDir() {
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err = errors.New(fmt.Sprintf("path %v exists but is not a directory", locPath))
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return
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} else {
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return
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}
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// This should probably never happen. Probably.
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err = errors.New("undefined")
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return
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}
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/*
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RealPath will transform a given path into the very best guess for an absolute path in-place.
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It is recommended to check err (if not nil) for an invalid path error. If this is true, the
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path syntax/string itself is not supported on the runtime OS. This can be done via:
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if errors.Is(err, fs.ErrInvalid) {...}
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*/
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func RealPath(path *string) (err error) {
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if err = ExpandHome(path); err != nil {
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return
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}
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if *path, err = filepath.Abs(*path); err != nil {
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return
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}
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return
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}
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/*
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RealPathExists is like RealPath, but will also return a boolean as to whether the path
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actually exists or not.
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Note that err *may* be os.ErrPermission/fs.ErrPermission, in which case the exists value
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cannot be trusted as a permission error occurred when trying to stat the path - if the
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calling user/process does not have read permission on e.g. a parent directory, then
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exists may be false but the path may actually exist. This condition can be checked via
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via:
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if errors.Is(err, fs.ErrPermission) {...}
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See also the documentation for RealPath.
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In those cases, it may be preferable to use RealPathExistsStat and checking stat for nil.
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*/
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func RealPathExists(path *string) (exists bool, err error) {
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if err = RealPath(path); err != nil {
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return
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}
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if _, err = os.Stat(*path); err != nil {
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if errors.Is(err, fs.ErrNotExist) {
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err = nil
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}
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return
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}
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exists = true
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return
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}
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/*
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RealPathExistsStat is like RealPathExists except it will also return the os.FileInfo
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for the path (assuming it exists).
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If stat is nil, it is highly recommended to check err via the methods suggested
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in the documentation for RealPath and RealPathExists.
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*/
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func RealPathExistsStat(path *string) (exists bool, stat os.FileInfo, err error) {
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if exists, err = RealPathExists(path); err != nil {
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return
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}
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if stat, err = os.Stat(*path); err != nil {
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return
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}
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return
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}
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